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As Senior Software Engineer at Math Academy, I guided the architectural direction and kept the platform organized and robust. Knowing that I was building something designed to help children grow and succeed made this journey incredibly meaningful.

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I helped architect and lead the development of Justice League VR, delivering the experience across multiple platforms including iOS Cardboard, Android Cardboard, Oculus Rift, Windows, and PlayStation 4—all within just 1.5 years. As team lead, I guided the build from concept to launch, balancing performance and cross-platform challenges. It was a fun and rewarding…

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I collaborated with Blizzard to bring the Diablo III: Reaper of Souls Collector’s Edition art book to life through augmented reality. The Blizzard AR Viewer animates select art book pages into dynamic 3D visuals on both mobile platforms—adding an immersive layer to the collector experience. Working on this project let me blend AR technology…

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One of my favorite projects, I was part of the team that built and delivered the Color Alive app for both Android and iOS. Beyond development, I also helped create interactive content for the different themed coloring books and supported ongoing maintenance. The result was a fun, engaging AR experience that brought kids’ artwork…