Justice League VR
A VR experience that shipped on five platforms.

I helped architect and lead the development of Justice League VR, delivering the experience across multiple platforms including iOS Cardboard, Android Cardboard, Oculus Rift, Windows, and PlayStation 4 — all within just 1.5 years.
The team was 15 engineers working alongside 25 artists. I built the base loading system, helped architect the systems that kept gameplay generic until each activity needed its own mechanics for a hero’s powers, and built the Flash experience.
As team lead, I guided the build from concept to launch, balancing performance and cross-platform challenges. It was a fun and rewarding project that sharpened my leadership and technical skills.



